Salt’o
THE MULTIPLE PLAYER GAME TO DISCOVER ELECTRICITY JOBS
Salt'O is an asymmetrical team video game (virtual reality and computer). It allows you to discover 3 different jobs in electricity, focusing on technical gestures and communication between operators.
Technical sheet
Name: Salt’O
Type: Asymmetrical multiplayer game
Number of gamers: 1 or 3
Duration: +/- 30 minutes
Accessibility: All public
Targer audience: 14 - 18 years old
Goal: The aim of this both virtual reality experience and a computer experience, is to display electrical sector little-known jobs.
Synopsis: 3 gamers play the role of different technicians. Together they have to collaborate and solve Toon City problems and restore domestic power
Platform: Oculus Quest 2 virtual reality headsets and computer.
PHASE 3: ARTISTIC DIRECTION
The game is developed on standalone virtual reality headsets: that is, they are not plugged on computers ot operate. Their computing power is therefor much lower. Regarding the level of performance and as the project lended itself to it, it was decided the design would go in a far from realitt direction:
cartoon Colorful and fun, Salt'O immerges in a shimmering and positive world.
PHASE 4: RESEARCH AND DEVELOPMENT
This project required a lot of R&D on the network part, autonomous headset and cable simulation. Our development team has set out to create a simulation of realistic electrical cables that does not consume much performance, allowing the Oculus Quest 2 to be able to support them.
To work properly, Salt'O needs a wifi-connected router and a computer serving as both client and server. This device allows the "Laison officer" player to play Salt'O, as welle as it allows the two virtual reality headsets to operate in networks.
The players communicate with each other through headsets at given times during the game. These communications are activated only when necessary, allowing students to understand how social interactions occur between the different jobs.
The Oculus Quest 2 are new headphones using android technology. The Studio Nyx team therefore had to discover the strengths and weaknesses of this headset and allow simple and functional development and use.
PHASE 5: DISCOVERING JOB / TRAINING
Salt’O introduces professions by featuring real-life interventions. To make a differene with classical training, Studio Nyx has removed complex or low-quality interactions in favor of operations such as screwing and unscrewing. On the other hand, all actions related to security or to the difficulty of the profession have been saved.
Salt'O offers a complete and realistic immersion in the world of electricity. It only takes one step to become a training tool for companies and schools.